Published Work

A long time ago, I worked as a freelance video games journalist...

Starting around 2003, I wrote reviews for a regional entertainment magazine in Australia before eventually writing as a freelancer for gaming magazines in 2012. My freelancing continued until around 2017, and by then, I had published over a hundred articles in various magazines and websites, including Game Informer, PC PowerPlay, and Hyper.

Below is a small sample of my published work...

Yearly E3 Coverage

2013 - 2017
Hyper + PC PowerPlay
From 2013 to 2017, I attended E3 in Los Angeles as part of the gaming media and wrote a lot of preview articles - the majority of which were published in Hyper and PC PowerPlay.

I always went out of my way to get quotes from the developers as I wanted to give the readers more than just my opinion of the games I was playing. Covering E3 was the highlight of my year and is still among my favorite projects I have ever worked on.

I should note that I also attended E3 in 2018 and 2019 (the last E3!), but by then, I was working full-time in the industry and no longer freelancing.

Published Cover Stories

2014 - 2017
Hyper + PC PowerPlay
Over the years, I wrote several cover stories for PC PowerPlay and Hyper, most of which included interviews with key people from the development teams including Jean Guesdon (Assassin's Creed: Origins), Steve Cotton (Destiny 2) and Bob Roberts (Shadow of Mordor).


Some of my other feature stories...

Building A Battleground: From Mod Maker to PlayerUnknown

May 2017– SeaNanners.com
An in-depth interview with Brendan Greene about his late-life career change and creating PlayerUnknown’s Battlegrounds.

How Garry’s Mod Changed Garry Newman’s Life

December 2016 – SeaNanners.com
A two-part interview series with indie game developer Garry Newman, creator of hit titles Rust and Garry’s Mod.

What Went Wrong: Superman 64

May 2015 – Hyper (Super Hero Special)
A deep dive into the development history of Superman 64 - widely considered one of the worst games of all time. Eric Caen, co-founder of Titus Software and Producer on Superman 64, kindly gave me some great insight into the making of the game. (LINK)

Behind the Curtain: Developers and Social Media

June 2013 – Hyper
Explored how developers communicate with fans historically (Usenet) and now (Twitter, Facebook). This six-page feature story includes interviews with Derek Smart and Lorne Lanning.

Going Home Again: Reviving a Dead MMO

May 2013 – Hyper
Six-page feature featuring interviews with the developer of Auto Assault fans working on reviving Star Wars Galaxies and The Matrix Online. One of my favourite articles.

Murphy’s Law (Tesla Effect Preview)

September 2012 – Game Informer Australia
Two-page interview with Chris Jones about his upcoming game Project Fedora (later retitled Tex Murphy: Tesla Effect). My first real freelance story.

Full list of published works...

Below is a (essentially) comprehensive guide of my freelance writing work (mostly for Hyper and PC PowerPlay), along with some writing I did while a full-time employee at SeaNanners.

I did a lot more writing than this over the years, including an ongoing game review column in an Australian entertainment magazine (Entertainer / Sunshine Coast Daily) and blog entries for a mobile gaming streaming called Mobcrush.

In addition, I wrote for a real estate magazine and reviewed films and music—like I said, a lot.

These are the works I'm choosing to include in my personal canon...